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Study aim
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Investigating the effect of task-based virtual reality on grip, active range of motion of hands and fingers during daily activities (eating and self-feeding). the effect of task-based virtual reality on improving manual skills of hemiplegic children.
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Design
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A clinical randomized trial with a control group, with an equal sample size of 30, randomization with quadruple blocks, double-blind.
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Settings and conduct
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The University of Rehabilitation and Social Health and specialized centers of this university and occupational therapy clinics located in Tehran. Necessary tests such as the modified Ashworth scale, manual ability classification system, and gross motor function classification system will be used for children's screening.
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Participants/Inclusion and exclusion criteria
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Age range from 6 to 10 years; Not using virtual reality approaches before intervention; Located in level 1 or 2 manual ability classification system; Located in level 1 to 3 of the gross motor function classification system (for proper trunk control).
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Intervention groups
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The interventional groups, children with cerebral palsy, receive virtual reality in addition to common occupational therapy treatments for 6 weeks. In the control group, common occupational therapy is performed. After 6 weeks, the measurements will be repeated in both groups for 45 minutes per session, twice a week for 6 consecutive weeks.
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Main outcome variables
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Upper extremity motion control,Wrist active range of motion, Active range of motion of fingers, Hand function
Power grip