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Study aim
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Design and evaluation of the impact of active video games on joint range of motion, pain intensity, and motor function in children with burn injuries
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Design
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Randomized controlled clinical trial whose statistical population will be 60 children aged 5-15 who have burns of less than 30% of the whole body and second degree burns. Stata software version 17 will be used for randomization.
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Settings and conduct
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The location of the project will be in the burn department of Imam Reza Hospital (AS) in Mashhad.
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Participants/Inclusion and exclusion criteria
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No visual impairment
Absence of medical contraindications for doing practices (for example, epilepsy and cognitive disorders, orthopedic, cardiovascular problems, infection, hand amputation), which will be examined by a pediatrician.
A child aged 5 to 15 years who has TBSA<30% and has second degree burns on the hand, wrist, elbow and shoulder.
Existence of informed consent
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Intervention groups
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The intervention group will perform exercises through Xbox Kinect games based on the burn location. Children in the intervention group will play the games designed by the research team using the Xbox Kinect game console twice a day at 11 am and 5 pm. The location of the game console and TV for playing designed games will be one of the rooms of the burn department. The distance of children from the TV screen will be 1.5 to 2 meters and the duration of their exposure to the screen will be 15 to 30 minutes.
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Main outcome variables
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Range of motion (ROM) will be assessed using a gunya. Children's performance will be evaluated with the 30-item, 9-domain ASK (The Activities Scale for Kids) self-report questionnaire, and children's pain intensity will be evaluated with the Wong-Baker FACES® scale. In both groups, range of motion and pain intensity score will be evaluated daily and at the time of discharge, and children's performance at the time of discharge.