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Study aim
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This study focuses on central sensitization in back pain and evaluates virtual reality (VR) as a potential therapeutic approach.
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Design
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In this single-blind randomized clinical trial, patients are enrolled in the study based on the central sensitivity questionnaire and are first evaluated in two groups. Then, the group of patients with high central sensitivity undergoes intervention with virtual reality exercises for four weeks.
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Settings and conduct
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The study will be conducted as a randomized clinical trial, and eligible patients will be enrolled after screening and randomly assigned to intervention and control. The interventions will then be implemented during specific sessions, and variables such as pain intensity, disability, central sensitivity indices, and motor function will be assessed before and after the intervention.
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Participants/Inclusion and exclusion criteria
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Include: age 18–60, chronic low back pain, moderate pain, high central sensitization, normal cognition, and sensation. Exclude: disc/nerve pathology, systemic disease, pregnancy, high BMI, sensory or balance disorders, noncompliance, or inability to exercise.
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Intervention groups
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Subjects perform 30–45 minutes of Xbox 360 Kinect game-exercise with no prior Kinect use or professional intense exercise history. Each session includes 10 minutes of warm-up and 5 minutes of cool-down stretching. Exercise is done 3 m from the Kinect and a 48-inch monitor, with chair rest allowed if needed. Intensity is kept at 64–76% HRmax via fingertip monitoring. Games are selected from Kinect Adventures, and difficulty is adjusted by time or repetitions based on pilot results
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Main outcome variables
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Pain severity, psychosocial symptoms, degree of functional disability, central sensitization, motorfunction