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Study aim
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Comparison of the effect of playing and watching cartoons through virtual reality on anxiety, fear, and pain in children with acute lymphoblastic leukemia during chemotherapy in pediatric oncology departments of medical centers affiliated with Hamadan University of Medical Sciences
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Design
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A clinical trial with two intervention groups and one control group, Without blinding, randomized, on 93 children. Randomization is performed using a block design.
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Settings and conduct
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The study is being conducted at the Oncology Center of Ekbatan Hospital affiliated with Hamadan University of Medical Sciences. Playing virtual reality games and watching cartoons with virtual reality glasses is performed from 10 minutes before the start of chemotherapy until the end of it (approximately 1 hour). In the control group, playing games and watching cartoons with virtual reality is not performed. Pain intensity, fear, and anxiety will be recorded.
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Participants/Inclusion and exclusion criteria
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Acute lymphoblastic leukemia, first course of chemotherapy, no gastrointestinal diseases, no speech, vision, or hearing impairments, and no intellectual disability, under treatment with vincristine. Exclusion criteria: unwillingness to continue participation in the study.
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Intervention groups
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Virtual Reality Gaming Group: A 3D game appropriate to the child's gender and interests is selected, starting 10 minutes before chemotherapy and continuing throughout it (approximately one hour).Virtual Reality Cartoon Viewing Group: A 3D cartoon appropriate to the child's gender and interests is selected, starting 10 minutes before chemotherapy and continuing throughout it (approximately one hour).Control Group: Receives no virtual reality intervention, and the intensity of pain, fear, and anxiety is recorded 10 minutes before, during, and immediately after chemotherapy.
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Main outcome variables
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The intensity of pain, fear, and anxiety